- Enter the Watershed’s pump building. …
- Lockpick the cell door or blow it open with an explosive.
- The ghoul will reveal that the manhole in the room by his cell leads down to Vault 12 and the water chip.
How do you get past Harry in Fallout 1?
A way to get past Harry is
to have a low-Intelligence character
; the argument is the player character babbles, but enough to confuse Harry and allow passing without a fight. Alternatively, Harry will allow female Vault Dwellers to pass if she convinces him not to take her to Lou.
What happens if you don’t get the water chip in Fallout 1?
If one refuses to give him the chip,
he and his minions will turn hostile
. After getting the water chip to Vault 13, all Necropolis ghouls will be attacked in 30 days by invading super mutants unless the Master is killed in time.
How do I get to Necropolis?
The Necropolis is accessible after you get the quest to explore the area, to do that, go to
the Plaza of Conquests
and go all the way to the door on the other end of the map up north, check the map and you will understand.
How do you save Necropolis in Fallout 1?
Notes. The Vault Dweller could have saved Necropolis from their
slaughter by killing the Master before the Lieutenant
, and doing so before March 25, 2162 (after 110 days have passed). To get the good ending, the player character should never return to the city after the date has passed.
Does Fallout 1 end when you get the water chip?
No! don’t do this
! This gives you 100 extra days to find the chip, but it also alerts the Super Mutant army to the location of the Vault, setting you up with yet another time limit. If you don’t go to the water traders, you have unlimited time to play after finding the chip.
Are there mods for Fallout 1?
Just get Fallout Fixt, it’s got an installer.
There really aren’t any mods beside that
. There’s no creation kit or GECK for the game for making mods.
How do you repair the water pump in Fallout 1?
Locate a pile of junk in the eastern part of this sewer system, in a dead end. With the junk in the inventory, approach the water pump in the north-eastern part of the watershed.
Use the Repair skill or a tool on the pump
. A successful skill check will fix the pump and remove the junk from inventory.
Where is the watershed fallout?
Appearances. The Watershed is a
location in Necropolis
inhabited by a group of super mutants. The area itself has a large water pump that provides water for the entire city, as well as two prison cells, and a tunnel that leads to Vault 12.
Where is set fallout1?
Set can be found in
the special encounter, Café of Broken Dreams
. Set’s dialogue there suggests that his verbal repertoire may be the result of insanity such as him discussing his phrase ‘dirtnap’ and how he likes to say it.
Is Fallout 1 timed?
13 Years is the Fallout 2 timer,
Fallout 1 has a timer of 500 days
(400 if you hire water merchants) unless it changed when they re-released it.
How many locations are in Fallout 1?
In Fallout there is a total of
12 locations
.
How do you get into Vault 12?
The entrance This area can be accessed going
down through a hole in the watershed sewers
. Previously, a ladder had to be descended and was situated at the right of the ghoul prisoner cell. Two glowing ones are located here. At the end of the corridor on the left is an elevator.
How do I get rope in Fallout 1?
If one refuses to give him the chip,
he and his minions will turn hostile
. After getting the water chip to Vault 13, all Necropolis ghouls will be attacked in 30 days by invading super mutants unless the Master is killed in time.
Where is the master in Fallout 1?
Biography and appearance | Affiliation Vault City (2077-2092) Independent (2092-2102) Unity (2102-2162) Children of the Cathedral | Role Antagonist and end game boss | Location Cathedral, Los Angeles Vault | Dialogue File MASTER.MSG |
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What does the radio do in Fallout 1?
In Fallout, the radio can be
used to cause a diversion among the super mutants patrolling the outer northern regions of the Mariposa Military Base
, allowing easier access to the base’s interior. … Other than that, the radio is a useless item, but it can be sold for a good amount of money.