Rapture is a fictional city in the BioShock series published by 2K Games. It is an underwater city that is the main setting for the games BioShock and BioShock 2. The city also
briefly appears in BioShock Infinite
, and is featured in its downloadable content, Burial at Sea.
Is BioShock Rapture possible?
Rapture is about 2000m below the surface of the ocean, which means it’s under some 200 atmospheres. And before you ask, yes… that’s a lot. Too much, in fact, for
Rapture to exist
in the form it appears in BioShock. Way too much to have windows as thin and unreinforced as what you see in-game.
Bioshock Infinite is not a sequel to the other two Bioshock games situated
in Rapture. First of all, Bioshock Infinite takes place in 1912 whereas the first Bioshock in Rapture is situated in the 1960s.
Will BioShock 4 be in Rapture?
Clues given by more job listings point to a new setting
That’s proven to be the case with BioShock 4, as some Cloud Chamber Games job listings spotted by Twitter user MauroNL (via IGN) suggest that
the game won’t be set in Rapture or Columbia
, the settings for previous games in the series.
Do you go to Rapture in BioShock Infinite?
Many crazy things happen at the end of BioShock Infinite, but the final mind-warping sequence is kicked off by a surprise trip to Rapture, the
underwater city from
the original game.
How deep underwater is Rapture?
According to data where Rapture from Wikia and Google Earth it is
2096 meters underwater
. At that depth the pressure would be roughly 200 atmospheres according to this calculator.
Why is Rapture underwater?
Wiki Targeted (Games)
Rapture (also known as the North Atlantic Project and the Rapture Colony) is a
massive underwater city forged from the personal dreams of Andrew Ryan to escape from the political, social and religious constraints of a post-World War II world
.
Is Rapture destroyed at the end of BioShock 2?
The city is never fully destroyed by the end of BioShock
2, but it is implied that both its walls and the few people left there are doomed to collapse. In terms of plot and gameplay, there doesn’t seem to be much left to squeeze out of Rapture.
Why is everyone crazy in BioShock?
Splicers are driven insane by having voices in their head
, which is actually a form of genetic memory manifested from the various sources and test subjects of any given plasmid. The people of Rapture were using ADAM and Plasmids to varying degrees for years before anything happened.
Why did Rapture fail in BioShock?
The implantation process only worked on female children for an unknown reason. As Rapture began to fall into social chaos, in part due to
the mental instability that came about from increased ADAM use
, the Little Sisters were mentally reconditioned to extract ADAM from the dead and recycle it.
Is BioShock dead?
BioShock franchise isn’t dead even after Irrational closure
and underwhelming Infinite sales. The floating city of Columbia in BioShock Infinite. … As 2013 came to an end, however, the physical version of BioShock Infinite didn’t make the top-10 best-selling games of the year, according to the NPD Group.
Is BioShock Infinite better than BioShock 1?
However, apart from the mechanics being a bit better, Infinite comes up short of the original Bioshock in other areas of gameplay. … Bioshock plays much more like a shooter with more depth and some RPG sensibilities, while Infinite plays much more like a straight up shooter.
Bioshock has better gameplay
.
Is Jack mentioned in BioShock 2?
In BioShock 2, Jack has seemingly become a man of legend among
the Splicers
left in Rapture. … Several Splicers can be heard mentioning Jack.
Is Elizabeth dead BioShock?
The Luteces begrudgingly come to Elizabeth’s aid and explain that
when she died
, she remained in existence because of her quantum-superposition, but she could not return to Rapture without collapsing her unique quantum state and becoming a normal person – a result of returning to the dimension in which she first died.
Can you hear songbird in BioShock 1?
You can hear songbird in bioshock 1.
Where is Ken Levine now?
For those who may not know, Levine founded
Ghost Story Games
in 2017 alongside 12 former Irrational Games developers, and serves as the studio’s president and creative director.